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運動計画arXiv:1410.1950

スパースロードマップスパナを用いた経験ベース計画

Experience-Based Planning with Sparse Roadmap Spanners

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過去の計画経験をSPARSグラフに蓄積し再利用することで、人型ロボットの高次元運動計画を高速化するフレームワークThunderを提案した。

著者: David Coleman, Ioan A. Sucan, Mark Moll, Kei Okada, Nikolaus Correll

分類: cs.RO

原文アブストラクト

We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.

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