日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:1603.01564

密集環境における高精度な把持姿勢検出

High precision grasp pose detection in dense clutter

シェア:XThreadsFacebookLINEはてブBluesky

深度センサの点群から6自由度の把持候補を生成し、CNNで良否を分類する把持検出法を提案。把持候補の新表現と事前学習・事前知識により精度を向上させ、密集環境で平均93%の把持成功率を達成した。

著者: Marcus Gualtieri, Andreas ten Pas, Kate Saenko, Robert Platt

分類: cs.RO

原文アブストラクト

This paper considers the problem of grasp pose detection in point clouds. We follow a general algorithmic structure that first generates a large set of 6-DOF grasp candidates and then classifies each of them as a good or a bad grasp. Our focus in this paper is on improving the second step by using depth sensor scans from large online datasets to train a convolutional neural network. We propose two new representations of grasp candidates, and we quantify the effect of using prior knowledge of two forms: instance or category knowledge of the object to be grasped, and pretraining the network on simulated depth data obtained from idealized CAD models. Our analysis shows that a more informative grasp candidate representation as well as pretraining and prior knowledge significantly improve grasp detection. We evaluate our approach on a Baxter Research Robot and demonstrate an average grasp success rate of 93% in dense clutter. This is a 20% improvement compared to our prior work.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI