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動作模倣arXiv:1607.04907

疎な対応点サンプリングに基づく動作模倣

Motion Imitation Based on Sparsely Sampled Correspondence

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人間の姿勢をヒューマノイドへ写像する際、少数の対応点のみから効率的に最適投影を求めることで、低遅延なリアルタイム動作模倣を実現した。

著者: Shuo Jin, Chengkai Dai, Yang Liu, Charlie C. L. Wang

分類: cs.RO

原文アブストラクト

Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparse correspondence. Methods for generating these sparse correspondence samples have also been introduced. Our method is evaluated by applying the human's motion captured by a RGB-D sensor to a humanoid in real-time. Continuous motion can be realized and used in the example application of tele-operation.

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