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分散SLAMarXiv:1702.03435

通信制約下でプライバシーを守る分散SLAM:軽量アルゴリズムと物体ベース地図

Distributed Mapping with Privacy and Communication Constraints: Lightweight Algorithms and Object-based Models

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通信インフラが不安定な環境で複数ロボットが協調して地図を作るため、生センサデータを送らず部分的な情報交換だけでポーズグラフ最適化を行う分散アルゴリズムを提案し、物体ベース地図モデルへの拡張と実機・シミュレーション評価を示した論文。

著者: Siddharth Choudhary, Luca Carlone, Carlos Nieto, John Rogers, Henrik I. Christensen, Frank Dellaert

分類: cs.RO, cs.CV

原文アブストラクト

We consider the following problem: a team of robots is deployed in an unknown environment and it has to collaboratively build a map of the area without a reliable infrastructure for communication. The backbone for modern mapping techniques is pose graph optimization, which estimates the trajectory of the robots, from which the map can be easily built. The first contribution of this paper is a set of distributed algorithms for pose graph optimization: rather than sending all sensor data to a remote sensor fusion server, the robots exchange very partial and noisy information to reach an agreement on the pose graph configuration. Our approach can be considered as a distributed implementation of the two-stage approach of Carlone et al., where we use the Successive Over-Relaxation (SOR) and the Jacobi Over-Relaxation (JOR) as workhorses to split the computation among the robots. As a second contribution, we extend %and demonstrate the applicability of the proposed distributed algorithms to work with object-based map models. The use of object-based models avoids the exchange of raw sensor measurements (e.g., point clouds) further reducing the communication burden. Our third contribution is an extensive experimental evaluation of the proposed techniques, including tests in realistic Gazebo simulations and field experiments in a military test facility. Abundant experimental evidence suggests that one of the proposed algorithms (the Distributed Gauss-Seidel method or DGS) has excellent performance. The DGS requires minimal information exchange, has an anytime flavor, scales well to large teams, is robust to noise, and is easy to implement. Our field tests show that the combined use of our distributed algorithms and object-based models reduces the communication requirements by several orders of magnitude and enables distributed mapping with large teams of robots in real-world problems.

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