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オドメトリarXiv:1703.06380

点と線を用いた直接法モノキュラーオドメトリ

Direct Monocular Odometry Using Points and Lines

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単眼カメラのオドメトリにおいて、点特徴とエッジを組み合わせ、直接法と特徴ベース法の利点を活かすことで、テクスチャの少ない環境や照明変化・高速運動に頑健な手法を提案した。

著者: Shichao Yang, Sebastian Scherer

分類: cs.CV, cs.RO

原文アブストラクト

Most visual odometry algorithm for a monocular camera focuses on points, either by feature matching, or direct alignment of pixel intensity, while ignoring a common but important geometry entity: edges. In this paper, we propose an odometry algorithm that combines points and edges to benefit from the advantages of both direct and feature based methods. It works better in texture-less environments and is also more robust to lighting changes and fast motion by increasing the convergence basin. We maintain a depth map for the keyframe then in the tracking part, the camera pose is recovered by minimizing both the photometric error and geometric error to the matched edge in a probabilistic framework. In the mapping part, edge is used to speed up and increase stereo matching accuracy. On various public datasets, our algorithm achieves better or comparable performance than state-of-the-art monocular odometry methods. In some challenging texture-less environments, our algorithm reduces the state estimation error over 50%.

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