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強化学習・探索arXiv:1705.05363

自己教師あり予測による好奇心駆動型探索

Curiosity-driven Exploration by Self-supervised Prediction

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自分の行動の結果を自己教師あり学習した特徴空間で予測し、その予測誤差を好奇心として内的報酬に用いることで、報酬が乏しい環境でも効率的に探索できる強化学習手法を提案した。

著者: Deepak Pathak, Pulkit Agrawal, Alexei A. Efros, Trevor Darrell

分類: cs.LG, cs.AI, cs.CV, cs.RO, stat.ML

原文アブストラクト

In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agent's ability to predict the consequence of its own actions in a visual feature space learned by a self-supervised inverse dynamics model. Our formulation scales to high-dimensional continuous state spaces like images, bypasses the difficulties of directly predicting pixels, and, critically, ignores the aspects of the environment that cannot affect the agent. The proposed approach is evaluated in two environments: VizDoom and Super Mario Bros. Three broad settings are investigated: 1) sparse extrinsic reward, where curiosity allows for far fewer interactions with the environment to reach the goal; 2) exploration with no extrinsic reward, where curiosity pushes the agent to explore more efficiently; and 3) generalization to unseen scenarios (e.g. new levels of the same game) where the knowledge gained from earlier experience helps the agent explore new places much faster than starting from scratch. Demo video and code available at https://pathak22.github.io/noreward-rl/

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