日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

強化学習/障害物回避arXiv:1706.09829

単眼視による障害物回避のための深層強化学習

Towards Monocular Vision based Obstacle Avoidance through Deep Reinforcement Learning

シェア:XThreadsFacebookLINEはてブBluesky

単眼RGB画像のみから障害物を回避するため、Dueling構造とDouble-Qを組み合わせたD3QNを提案し、シミュレータで学習したモデルを実機ロボットへ直接転移できることを示した。

著者: Linhai Xie, Sen Wang, Andrew Markham, Niki Trigoni

分類: cs.RO

原文アブストラクト

Obstacle avoidance is a fundamental requirement for autonomous robots which operate in, and interact with, the real world. When perception is limited to monocular vision avoiding collision becomes significantly more challenging due to the lack of 3D information. Conventional path planners for obstacle avoidance require tuning a number of parameters and do not have the ability to directly benefit from large datasets and continuous use. In this paper, a dueling architecture based deep double-Q network (D3QN) is proposed for obstacle avoidance, using only monocular RGB vision. Based on the dueling and double-Q mechanisms, D3QN can efficiently learn how to avoid obstacles in a simulator even with very noisy depth information predicted from RGB image. Extensive experiments show that D3QN enables twofold acceleration on learning compared with a normal deep Q network and the models trained solely in virtual environments can be directly transferred to real robots, generalizing well to various new environments with previously unseen dynamic objects.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI