TossingBot:残差物理で任意物体を投げる学習
TossingBot: Learning to Throw Arbitrary Objects with Residual Physics
ロボットアームが試行錯誤を通じて任意物体を掴んで指定ボックスへ投げ入れるエンドツーエンド手法を提案し、物理シミュレータの予測に深層ネットワークで残差を補正することで高速かつ高精度な投擲を実現した。
著者: Andy Zeng, Shuran Song, Johnny Lee, Alberto Rodriguez, Thomas Funkhouser
分類: cs.RO, cs.AI, cs.CV, cs.LG, stat.ML
原文アブストラクト
We investigate whether a robot arm can learn to pick and throw arbitrary objects into selected boxes quickly and accurately. Throwing has the potential to increase the physical reachability and picking speed of a robot arm. However, precisely throwing arbitrary objects in unstructured settings presents many challenges: from acquiring reliable pre-throw conditions (e.g. initial pose of object in manipulator) to handling varying object-centric properties (e.g. mass distribution, friction, shape) and dynamics (e.g. aerodynamics). In this work, we propose an end-to-end formulation that jointly learns to infer control parameters for grasping and throwing motion primitives from visual observations (images of arbitrary objects in a bin) through trial and error. Within this formulation, we investigate the synergies between grasping and throwing (i.e., learning grasps that enable more accurate throws) and between simulation and deep learning (i.e., using deep networks to predict residuals on top of control parameters predicted by a physics simulator). The resulting system, TossingBot, is able to grasp and throw arbitrary objects into boxes located outside its maximum reach range at 500+ mean picks per hour (600+ grasps per hour with 85% throwing accuracy); and generalizes to new objects and target locations. Videos are available at https://tossingbot.cs.princeton.edu
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