日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:1906.05841

視覚入力と自然な報酬による産業用挿入タスクの深層強化学習

Deep Reinforcement Learning for Industrial Insertion Tasks with Visual Inputs and Natural Rewards

シェア:XThreadsFacebookLINEはてブBluesky

視覚入力とスパース報酬や目標画像といった自然な報酬設定の下で、強化学習に古典的制御器やデモンストレーションの事前情報を組み合わせることで、産業用挿入タスクを現実的な試行回数で解けることを示した論文。

著者: Gerrit Schoettler, Ashvin Nair, Jianlan Luo, Shikhar Bahl, Juan Aparicio Ojea, Eugen Solowjow, Sergey Levine

分類: cs.RO, cs.CV, cs.LG

原文アブストラクト

Connector insertion and many other tasks commonly found in modern manufacturing settings involve complex contact dynamics and friction. Since it is difficult to capture related physical effects with first-order modeling, traditional control methods often result in brittle and inaccurate controllers, which have to be manually tuned. Reinforcement learning (RL) methods have been demonstrated to be capable of learning controllers in such environments from autonomous interaction with the environment, but running RL algorithms in the real world poses sample efficiency and safety challenges. Moreover, in practical real-world settings we cannot assume access to perfect state information or dense reward signals. In this paper, we consider a variety of difficult industrial insertion tasks with visual inputs and different natural reward specifications, namely sparse rewards and goal images. We show that methods that combine RL with prior information, such as classical controllers or demonstrations, can solve these tasks from a reasonable amount of real-world interaction.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI