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SLAM/3DマッピングarXiv:1909.04250

CPUのみで動作するリアルタイム大規模高密度サーフェルマッピング

Real-time Scalable Dense Surfel Mapping

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スパースSLAMの姿勢推定とスーパーピクセルベースのサーフェル表現を組み合わせ、CPUのみで部屋規模から都市規模までスケールする高密度3Dマッピングシステムを実現した。

著者: Kaixuan Wang, Fei Gao, Shaojie Shen

分類: cs.RO, cs.CV

原文アブストラクト

In this paper, we propose a novel dense surfel mapping system that scales well in different environments with only CPU computation. Using a sparse SLAM system to estimate camera poses, the proposed mapping system can fuse intensity images and depth images into a globally consistent model. The system is carefully designed so that it can build from room-scale environments to urban-scale environments using depth images from RGB-D cameras, stereo cameras or even a monocular camera. First, superpixels extracted from both intensity and depth images are used to model surfels in the system. superpixel-based surfels make our method both run-time efficient and memory efficient. Second, surfels are further organized according to the pose graph of the SLAM system to achieve $O(1)$ fusion time regardless of the scale of reconstructed models. Third, a fast map deformation using the optimized pose graph enables the map to achieve global consistency in real-time. The proposed surfel mapping system is compared with other state-of-the-art methods on synthetic datasets. The performances of urban-scale and room-scale reconstruction are demonstrated using the KITTI dataset and autonomous aggressive flights, respectively. The code is available for the benefit of the community.

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