日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

強化学習/探索arXiv:1911.08666

任意の将来タスクを固定バッチ学習するためのタスク非依存探索の評価

Evaluating task-agnostic exploration for fixed-batch learning of arbitrary future tasks

シェア:XThreadsFacebookLINEはてブBluesky

ロボティクスでオフライン学習に使う固定データセットを効率よく作るため、代表的な探索手法を比較評価し、シミュレーション3タスクと実機高次元ロボットアームで検証した。

著者: Vibhavari Dasagi, Robert Lee, Jake Bruce, Jürgen Leitner

分類: cs.LG, cs.RO, stat.ML

原文アブストラクト

Deep reinforcement learning has been shown to solve challenging tasks where large amounts of training experience is available, usually obtained online while learning the task. Robotics is a significant potential application domain for many of these algorithms, but generating robot experience in the real world is expensive, especially when each task requires a lengthy online training procedure. Off-policy algorithms can in principle learn arbitrary tasks from a diverse enough fixed dataset. In this work, we evaluate popular exploration methods by generating robotics datasets for the purpose of learning to solve tasks completely offline without any further interaction in the real world. We present results on three popular continuous control tasks in simulation, as well as continuous control of a high-dimensional real robot arm. Code documenting all algorithms, experiments, and hyper-parameters is available at https://github.com/qutrobotlearning/batchlearning.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI