日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:2002.12780

物理記述による物理推論:力に基づく逐次マニピュレーション計画

Describing Physics For Physical Reasoning: Force-based Sequential Manipulation Planning

シェア:XThreadsFacebookLINEはてブBluesky

物体間の力のやり取りを最適化の決定変数として記述し、異なる抽象度を混在させながら把持・押し・棚からの取り出し・投擲などの逐次マニピュレーション計画を解く手法を提案した論文。

著者: Marc Toussaint, Jung-Su Ha, Danny Driess

分類: cs.RO

原文アブストラクト

Physical reasoning is a core aspect of intelligence in animals and humans. A central question is what model should be used as a basis for reasoning. Existing work considered models ranging from intuitive physics and physical simulators to contact dynamics models used in robotic manipulation and locomotion. In this work we propose descriptions of physics which directly allow us to leverage optimization methods for physical reasoning and sequential manipulation planning. The proposed multi-physics formulation enables the solver to mix various levels of abstraction and simplifications for different objects and phases of the solution. As an essential ingredient, we propose a specific parameterization of wrench exchange between object surfaces in a path optimization framework, introducing the point-of-attack as decision variable. We demonstrate the approach on various robot manipulation planning problems, such as grasping a stick in order to push or lift another object to a target, shifting and grasping a book from a shelve, and throwing an object to bounce towards a target.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI