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自動運転/ゲーム理論arXiv:2005.11064

非協力ゲーム理論による自動運転の人間らしい意思決定

Human-Like Decision Making for Autonomous Driving: A Noncooperative Game Theoretic Approach

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人間の運転スタイルや社会的相互作用を考慮し、ナッシュ均衡とシュタッケルベルクゲーム理論を用いて自動運転車の人間らしい意思決定フレームワークを構築した。

著者: Peng Hang, Chen Lv, Yang Xing, Chao Huang, Zhongxu Hu

分類: cs.RO, cs.SY, eess.SY

原文アブストラクト

Considering that human-driven vehicles and autonomous vehicles (AVs) will coexist on roads in the future for a long time, how to merge AVs into human drivers traffic ecology and minimize the effect of AVs and their misfit with human drivers, are issues worthy of consideration. Moreover, different passengers have different needs for AVs, thus, how to provide personalized choices for different passengers is another issue for AVs. Therefore, a human-like decision making framework is designed for AVs in this paper. Different driving styles and social interaction characteristics are formulated for AVs regarding driving safety, ride comfort and travel efficiency, which are considered in the modeling process of decision making. Then, Nash equilibrium and Stackelberg game theory are applied to the noncooperative decision making. In addition, potential field method and model predictive control (MPC) are combined to deal with the motion prediction and planning for AVs, which provides predicted motion information for the decision-making module. Finally, two typical testing scenarios of lane change, i.e., merging and overtaking, are carried out to evaluate the feasibility and effectiveness of the proposed decision-making framework considering different human-like behaviors. Testing results indicate that both the two game theoretic approaches can provide reasonable human-like decision making for AVs. Compared with the Nash equilibrium approach, under the normal driving style, the cost value of decision making using the Stackelberg game theoretic approach is reduced by over 20%.

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