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全身制御arXiv:2007.06275

慣性制約を考慮したヒューマノイドの高速全身運動制御

Fast Whole-Body Motion Control of Humanoid Robots with Inertia Constraints

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5質量の縮約モデルで合成剛体慣性を近似し、幾何学的関係から関節角を解析的に求めることで、数十マイクロ秒で全身運動を生成する手法を提案し、キック動作で検証した。

著者: Grzegorz Ficht, Sven Behnke

分類: cs.RO

原文アブストラクト

We introduce a new, analytical method for generating whole-body motions for humanoid robots, which approximate the desired Composite Rigid Body (CRB) inertia. Our approach uses a reduced five mass model, where four of the masses are attributed to the limbs and one is used for the trunk. This compact formulation allows for finding an analytical solution that combines the kinematics with mass distribution and inertial properties of a humanoid robot. The positioning of the masses in Cartesian space is then directly used to obtain joint angles with relations based on simple geometry. Motions are achieved through the time evolution of poses generated through the desired foot positioning and CRB inertia properties. As a result, we achieve short computation times in the order of tens of microseconds. This makes the method suited for applications with limited computation resources, or leaving them to be spent on higher-layer tasks such as model predictive control. The approach is evaluated by performing a dynamic kicking motion with an igus Humanoid Open Platform robot.

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