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行動計画arXiv:2009.14186

インタラクティブ行動計画におけるマルチエージェント交通ルールのモデリングと検証

Modeling and Testing Multi-Agent Traffic Rules within Interactive Behavior Planning

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交通ルールを動的ゲームとモンテカルロ木探索でモデル化し、履歴依存ルールを決定木に統合する手法を提案。合流シナリオで衝突・進捗・違反の指標への影響を評価した。

著者: Klemens Esterle, Luis Gressenbuch, Alois Knoll

分類: cs.RO

原文アブストラクト

Autonomous vehicles need to abide by the same rules that humans follow. Some of these traffic rules may depend on multiple agents or time. Especially in situations with traffic participants that interact densely, the interactions with other agents need to be accounted for during planning. To study how multi-agent and time-dependent traffic rules shall be modeled, a framework is needed that restricts the behavior to rule-conformant actions during planning, and that can eventually evaluate the satisfaction of these rules. This work presents a method to model the conformance to traffic rules for interactive behavior planning and to test the ramifications of the traffic rule formulations on metrics such as collision, progress, or rule violations. The interactive behavior planning problem is formulated as a dynamic game and solved using Monte Carlo Tree Search, for which we contribute a new method to integrate history-dependent traffic rules into a decision tree. To study the effect of the rules, we treat it as a multi-objective problem and apply a relaxed lexicographical ordering to the vectorized rewards. We demonstrate our approach in a merging scenario. We evaluate the effect of modeling and combining traffic rules to the eventual compliance in simulation. We show that with our approach, interactive behavior planning while satisfying even complex traffic rules can be achieved. Moving forward, this gives us a generic framework to formalize traffic rules for autonomous vehicles.

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