日本フィジカルAI新聞

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表現学習arXiv:2011.01758

表現が重要:ロボティクスにおける知覚と探索の改善

Representation Matters: Improving Perception and Exploration for Robotics

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3Dブロックの持ち上げ・積み上げ・押し出しタスクで、学習済み・手設計の複数の表現をエージェント入力と補助タスクの2用途で比較し、次元数・観測性・分離性の観点から「良い表現」の性質を体系的に評価した論文。

著者: Markus Wulfmeier, Arunkumar Byravan, Tim Hertweck, Irina Higgins, Ankush Gupta, Tejas Kulkarni, Malcolm Reynolds, Denis Teplyashin, Roland Hafner, Thomas Lampe, Martin Riedmiller

分類: cs.LG, cs.AI, cs.RO, stat.ML

原文アブストラクト

Projecting high-dimensional environment observations into lower-dimensional structured representations can considerably improve data-efficiency for reinforcement learning in domains with limited data such as robotics. Can a single generally useful representation be found? In order to answer this question, it is important to understand how the representation will be used by the agent and what properties such a 'good' representation should have. In this paper we systematically evaluate a number of common learnt and hand-engineered representations in the context of three robotics tasks: lifting, stacking and pushing of 3D blocks. The representations are evaluated in two use-cases: as input to the agent, or as a source of auxiliary tasks. Furthermore, the value of each representation is evaluated in terms of three properties: dimensionality, observability and disentanglement. We can significantly improve performance in both use-cases and demonstrate that some representations can perform commensurate to simulator states as agent inputs. Finally, our results challenge common intuitions by demonstrating that: 1) dimensionality strongly matters for task generation, but is negligible for inputs, 2) observability of task-relevant aspects mostly affects the input representation use-case, and 3) disentanglement leads to better auxiliary tasks, but has only limited benefits for input representations. This work serves as a step towards a more systematic understanding of what makes a 'good' representation for control in robotics, enabling practitioners to make more informed choices for developing new learned or hand-engineered representations.

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