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ロボットハンド設計arXiv:2011.03742

多層変形設計に基づく人間型ロボットハンドの高速3Dモデリング

Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design

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皮膚・組織・骨の多層構造を3Dプリントで再現し、3Dスキャンとテンプレートマッチングで骨モデルを高速生成する人間型ロボットハンドの設計手法を提案した論文。

著者: Li Tian, Hanhui Li, Muhammad Faaiz Khan Bin Abdul Halil, Nadia Magnenat Thalmann, Daniel Thalmann, Jianmin Zheng

分類: cs.RO

原文アブストラクト

Current anthropomorphic robotic hands mainly focus on improving their dexterity by devising new mechanical structures and actuation systems. However, most of them rely on a single structure/system (e.g., bone-only) and ignore the fact that the human hand is composed of multiple functional structures (e.g., skin, bones, muscles, and tendons). This not only increases the difficulty of the design process but also lowers the robustness and flexibility of the fabricated hand. Besides, other factors like customization, the time and cost for production, and the degree of resemblance between human hands and robotic hands, remain omitted. To tackle these problems, this study proposes a 3D printable multi-layer design that models the hand with the layers of skin, tissues, and bones. The proposed design first obtains the 3D surface model of a target hand via 3D scanning, and then generates the 3D bone models from the surface model based on a fast template matching method. To overcome the disadvantage of the rigid bone layer in deformation, the tissue layer is introduced and represented by a concentric tube based structure, of which the deformability can be explicitly controlled by a parameter. Besides, a low-cost yet effective underactuated system is adopted to drive the fabricated hand. The proposed design is tested with 33 widely used object grasping types, as well as special objects like fragile silken tofu, and outperforms previous designs remarkably. With the proposed design, anthropomorphic robotic hands can be produced fast with low cost, and be customizable and deformable.

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