日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

撮影支援/カメラ制御arXiv:2012.02087

LookOut! 長回し撮影のための対話型カメラジンバル制御システム

LookOut! Interactive Camera Gimbal Controller for Filming Long Takes

シェア:XThreadsFacebookLINEはてブBluesky

撮影者の負担を軽減するため、音声コマンド・映像・脚本に反応してカメラジンバルを自動制御し、長回し撮影を支援するハードウェアとソフトウェアの統合システムを提案した。

著者: Mohamed Sayed, Robert Cinca, Enrico Costanza, Gabriel Brostow

分類: cs.GR, cs.HC, cs.RO

原文アブストラクト

The job of a camera operator is challenging, and potentially dangerous, when filming long moving camera shots. Broadly, the operator must keep the actors in-frame while safely navigating around obstacles, and while fulfilling an artistic vision. We propose a unified hardware and software system that distributes some of the camera operator's burden, freeing them up to focus on safety and aesthetics during a take. Our real-time system provides a solo operator with end-to-end control, so they can balance on-set responsiveness to action vs planned storyboards and framing, while looking where they're going. By default, we film without a field monitor. Our LookOut system is built around a lightweight commodity camera gimbal mechanism, with heavy modifications to the controller, which would normally just provide active stabilization. Our control algorithm reacts to speech commands, video, and a pre-made script. Specifically, our automatic monitoring of the live video feed saves the operator from distractions. In pre-production, an artist uses our GUI to design a sequence of high-level camera "behaviors." Those can be specific, based on a storyboard, or looser objectives, such as "frame both actors." Then during filming, a machine-readable script, exported from the GUI, ties together with the sensor readings to drive the gimbal. To validate our algorithm, we compared tracking strategies, interfaces, and hardware protocols, and collected impressions from a) film-makers who used all aspects of our system, and b) film-makers who watched footage filmed using LookOut.

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI