日本フィジカルAI新聞

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記号創発/計画arXiv:2012.02532

DeepSym: 教師なし連続ロボット相互作用からの深層記号生成とルール学習による計画

DeepSym: Deep Symbol Generation and Rule Learning from Unsupervised Continuous Robot Interaction for Planning

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ロボットが物体と相互作用した経験から、二値ボトルネック付きエンコーダ・デコーダで物体や効果の離散カテゴリを獲得し、決定木で確率的ルールに変換してPPDDLで計画に利用する手法を提案した。

著者: Alper Ahmetoglu, M. Yunus Seker, Justus Piater, Erhan Oztop, Emre Ugur

分類: cs.RO, cs.AI

原文アブストラクト

We propose a novel general method that finds action-grounded, discrete object and effect categories and builds probabilistic rules over them for non-trivial action planning. Our robot interacts with objects using an initial action repertoire that is assumed to be acquired earlier and observes the effects it can create in the environment. To form action-grounded object, effect, and relational categories, we employ a binary bottleneck layer in a predictive, deep encoder-decoder network that takes the image of the scene and the action applied as input, and generates the resulting effects in the scene in pixel coordinates. After learning, the binary latent vector represents action-driven object categories based on the interaction experience of the robot. To distill the knowledge represented by the neural network into rules useful for symbolic reasoning, a decision tree is trained to reproduce its decoder function. Probabilistic rules are extracted from the decision paths of the tree and are represented in the Probabilistic Planning Domain Definition Language (PPDDL), allowing off-the-shelf planners to operate on the knowledge extracted from the sensorimotor experience of the robot. The deployment of the proposed approach for a simulated robotic manipulator enabled the discovery of discrete representations of object properties such as `rollable' and `insertable'. In turn, the use of these representations as symbols allowed the generation of effective plans for achieving goals, such as building towers of the desired height, demonstrating the effectiveness of the approach for multi-step object manipulation. Finally, we demonstrate that the system is not only restricted to the robotics domain by assessing its applicability to the MNIST 8-puzzle domain in which learned symbols allow for the generation of plans that move the empty tile into any given position.

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PR・アフィリエイト広告

FRONTIER(GPU搭載BTOパソコン)

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PR本紙発行元 EmplifAI