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ナビゲーションarXiv:2103.05225

サービスロボットのための宝探しゲーム

A Scavenger Hunt for Service Robots

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ロボットが依頼された物体を最短時間で探索・回収する「宝探し」問題を定式化し、強化学習で経路計画を学習してヒューリスティック手法を上回る性能を示した。

著者: Harel Yedidsion, Jennifer Suriadinata, Zifan Xu, Stefan Debruyn, Peter Stone

分類: cs.RO, cs.AI

原文アブストラクト

Creating robots that can perform general-purpose service tasks in a human-populated environment has been a longstanding grand challenge for AI and Robotics research. One particularly valuable skill that is relevant to a wide variety of tasks is the ability to locate and retrieve objects upon request. This paper models this skill as a Scavenger Hunt (SH) game, which we formulate as a variation of the NP-hard stochastic traveling purchaser problem. In this problem, the goal is to find a set of objects as quickly as possible, given probability distributions of where they may be found. We investigate the performance of several solution algorithms for the SH problem, both in simulation and on a real mobile robot. We use Reinforcement Learning (RL) to train an agent to plan a minimal cost path, and show that the RL agent can outperform a range of heuristic algorithms, achieving near optimal performance. In order to stimulate research on this problem, we introduce a publicly available software stack and associated website that enable users to upload scavenger hunts which robots can download, perform, and learn from to continually improve their performance on future hunts.

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