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模倣学習arXiv:2106.03911

異身体間逆強化学習XIRL

XIRL: Cross-embodiment Inverse Reinforcement Learning

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身体構造が大きく異なるエージェントのデモ動画から、時間的サイクル整合性を利用してタスク進行を捉える視覚埋め込みを自己教師あり学習し、報酬関数を獲得する手法を提案した。

著者: Kevin Zakka, Andy Zeng, Pete Florence, Jonathan Tompson, Jeannette Bohg, Debidatta Dwibedi

分類: cs.RO, cs.AI, cs.CV, cs.LG

原文アブストラクト

We investigate the visual cross-embodiment imitation setting, in which agents learn policies from videos of other agents (such as humans) demonstrating the same task, but with stark differences in their embodiments -- shape, actions, end-effector dynamics, etc. In this work, we demonstrate that it is possible to automatically discover and learn vision-based reward functions from cross-embodiment demonstration videos that are robust to these differences. Specifically, we present a self-supervised method for Cross-embodiment Inverse Reinforcement Learning (XIRL) that leverages temporal cycle-consistency constraints to learn deep visual embeddings that capture task progression from offline videos of demonstrations across multiple expert agents, each performing the same task differently due to embodiment differences. Prior to our work, producing rewards from self-supervised embeddings typically required alignment with a reference trajectory, which may be difficult to acquire under stark embodiment differences. We show empirically that if the embeddings are aware of task progress, simply taking the negative distance between the current state and goal state in the learned embedding space is useful as a reward for training policies with reinforcement learning. We find our learned reward function not only works for embodiments seen during training, but also generalizes to entirely new embodiments. Additionally, when transferring real-world human demonstrations to a simulated robot, we find that XIRL is more sample efficient than current best methods. Qualitative results, code, and datasets are available at https://x-irl.github.io

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PR本紙発行元 EmplifAI