日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

オフライン→オンラインRLarXiv:2107.00591

バランスリプレイと悲観的Qアンサンブルによるオフラインからオンラインへの強化学習

Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble

シェア:XThreadsFacebookLINEはてブBluesky

オフライン強化学習で得た方策をオンライン微調整する際の分布シフトによる誤差を、オンライン優先とオフライン近傍サンプルを併用するバランスリプレイと悲観的Qアンサンブルで抑え、歩行・操作タスクでの効率と性能を向上させた論文。

著者: Seunghyun Lee, Younggyo Seo, Kimin Lee, Pieter Abbeel, Jinwoo Shin

分類: cs.RO, cs.LG

原文アブストラクト

Recent advance in deep offline reinforcement learning (RL) has made it possible to train strong robotic agents from offline datasets. However, depending on the quality of the trained agents and the application being considered, it is often desirable to fine-tune such agents via further online interactions. In this paper, we observe that state-action distribution shift may lead to severe bootstrap error during fine-tuning, which destroys the good initial policy obtained via offline RL. To address this issue, we first propose a balanced replay scheme that prioritizes samples encountered online while also encouraging the use of near-on-policy samples from the offline dataset. Furthermore, we leverage multiple Q-functions trained pessimistically offline, thereby preventing overoptimism concerning unfamiliar actions at novel states during the initial training phase. We show that the proposed method improves sample-efficiency and final performance of the fine-tuned robotic agents on various locomotion and manipulation tasks. Our code is available at: https://github.com/shlee94/Off2OnRL.

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

FRONTIER(GPU搭載BTOパソコン)

FRONTIER(GPU搭載BTOパソコン)の公式広告バナーFRONTIERでGPU搭載PCを見る ↗
PR本紙発行元 EmplifAI