変形物体の把持をGPU有限要素法でシミュレーションするDefGraspSim
DefGraspSim: Simulation-based grasping of 3D deformable objects
GPUベースの有限要素法で多様な3D変形物体の把持を効率的にシミュレーションし、データセットと評価パイプラインを公開した論文。
著者: Isabella Huang, Yashraj Narang, Clemens Eppner, Balakumar Sundaralingam, Miles Macklin, Tucker Hermans, Dieter Fox
分類: cs.RO
原文アブストラクト
Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp strategies for such objects is uniquely challenging. In this work, we efficiently simulate grasps on a wide range of 3D deformable objects using a GPU-based implementation of the corotational finite element method (FEM). To facilitate future research, we open-source our simulated dataset (34 objects, 1e5 Pa elasticity range, 6800 grasp evaluations, 1.1M grasp measurements), as well as a code repository that allows researchers to run our full FEM-based grasp evaluation pipeline on arbitrary 3D object models of their choice. We also provide a detailed analysis on 6 object primitives. For each primitive, we methodically describe the effects of different grasp strategies, compute a set of performance metrics (e.g., deformation, stress) that fully capture the object response, and identify simple grasp features (e.g., gripper displacement, contact area) measurable by robots prior to pickup and predictive of these performance metrics. Finally, we demonstrate good correspondence between grasps on simulated objects and their real-world counterparts.
