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マルチエージェント計画arXiv:2109.01896

GamePlan: 交差点・ラウンドアバウト・合流における人間ドライバーとのゲーム理論的マルチエージェント計画

GamePlan: Game-Theoretic Multi-Agent Planning with Human Drivers at Intersections, Roundabouts, and Merging

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人間ドライバーの運転スタイルを観測可能な情報から推定し、ゲーム理論に基づくオークションで各エージェントの最適行動を決定するマルチエージェント計画手法を提案。衝突やデッドロックを理論的に防ぎ、実世界の人間ドライバーでも実装可能なことを示した。

著者: Rohan Chandra, Dinesh Manocha

分類: cs.RO, cs.GT, cs.MA

原文アブストラクト

We present a new method for multi-agent planning involving human drivers and autonomous vehicles (AVs) in unsignaled intersections, roundabouts, and during merging. In multi-agent planning, the main challenge is to predict the actions of other agents, especially human drivers, as their intentions are hidden from other agents. Our algorithm uses game theory to develop a new auction, called GamePlan, that directly determines the optimal action for each agent based on their driving style (which is observable via commonly available sensors). GamePlan assigns a higher priority to more aggressive or impatient drivers and a lower priority to more conservative or patient drivers; we theoretically prove that such an approach is game-theoretically optimal prevents collisions and deadlocks. We compare our approach with prior state-of-the-art auction techniques including economic auctions, time-based auctions (first-in first-out), and random bidding and show that each of these methods result in collisions among agents when taking into account driver behavior. We compare with methods based on DRL, deep learning, and game theory and present our benefits over these approaches. Finally, we show that our approach can be implemented in the real-world with human drivers.

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