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SLAMarXiv:2109.07073

GPU高速化GICPマッチングコスト因子を用いた大域的に一貫した3D LiDARマッピング

Globally Consistent 3D LiDAR Mapping with GPU-accelerated GICP Matching Cost Factors

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フレーム間のマッチングコストを因子グラフで直接最小化し、GPU並列処理でリアルタイムに大域的に一貫した3D LiDAR地図を構築する手法を提案した論文。

著者: Kenji Koide, Masashi Yokozuka, Shuji Oishi, Atsuhiko Banno

分類: cs.RO

原文アブストラクト

This paper presents a real-time 3D LiDAR mapping framework based on global matching cost minimization. The proposed method constructs a factor graph that directly minimizes matching costs between frames over the entire map, unlike pose graph-based approaches that minimize errors in the pose space. For real-time global matching cost minimization, we use a voxel data association-based GICP matching cost factor that is able to fully leverage GPU parallel processing. The combination of the matching cost factor and GPU computation enables constraint of the relative pose between frames with a small overlap and creation of a densely connected factor graph. The mapping process is managed based on a voxel-based overlap metric that can quickly be evaluated on a GPU. We incorporate the proposed method with an external loop detection method in order to help the voxel-based matching cost factors to avoid convergence in a local solution. The experimental result on the KITTI dataset shows that the proposed approach improves the estimation accuracy of long trajectories.

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PR・アフィリエイト広告

FRONTIER(GPU搭載BTOパソコン)

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