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SLAMarXiv:2109.07982

R3LIVE: 堅牢・リアルタイム・RGBカラー対応のLiDAR-慣性-視覚密結合状態推定・地図構築パッケージ

R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package

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LiDAR・慣性・視覚センサを密結合し、LIOで幾何構造を、VIOで色情報を構築することで、堅牢かつ高精度な状態推定とRGBカラー3D地図生成を実現したSLAMシステム。

著者: Jiarong Lin, Fu Zhang

分類: cs.RO, cs.CV

原文アブストラクト

In this letter, we propose a novel LiDAR-Inertial-Visual sensor fusion framework termed R3LIVE, which takes advantage of measurement of LiDAR, inertial, and visual sensors to achieve robust and accurate state estimation. R3LIVE is contained of two subsystems, the LiDAR-inertial odometry (LIO) and visual-inertial odometry (VIO). The LIO subsystem (FAST-LIO) takes advantage of the measurement from LiDAR and inertial sensors and builds the geometry structure of (i.e. the position of 3D points) global maps. The VIO subsystem utilizes the data of visual-inertial sensors and renders the map's texture (i.e. the color of 3D points). More specifically, the VIO subsystem fuses the visual data directly and effectively by minimizing the frame-to-map photometric error. The developed system R3LIVE is developed based on our previous work R2LIVE, with careful architecture design and implementation. Experiment results show that the resultant system achieves more robustness and higher accuracy in state estimation than current counterparts (see our attached video). R3LIVE is a versatile and well-engineered system toward various possible applications, which can not only serve as a SLAM system for real-time robotic applications, but can also reconstruct the dense, precise, RGB-colored 3D maps for applications like surveying and mapping. Moreover, to make R3LIVE more extensible, we develop a series of offline utilities for reconstructing and texturing meshes, which further minimizes the gap between R3LIVE and various of 3D applications such as simulators, video games and etc (see our demos video). To share our findings and make contributions to the community, we open source R3LIVE on our Github, including all of our codes, software utilities, and the mechanical design of our device.

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