日本フィジカルAI新聞

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歩行arXiv:2110.15344

ピクセルから跳躍を学ぶ:視覚誘導型の俊敏な四脚ロコモーション

Learning to Jump from Pixels

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視覚入力から地面反力をモデルベースで最適化しつつ強化学習で跳躍などの俊敏動作を獲得するDepth-based Impulse Controlを提案し、シミュレーションと実機で検証した。

著者: Gabriel B. Margolis, Tao Chen, Kartik Paigwar, Xiang Fu, Donghyun Kim, Sangbae Kim, Pulkit Agrawal

分類: cs.RO, cs.AI

原文アブストラクト

Today's robotic quadruped systems can robustly walk over a diverse range of rough but continuous terrains, where the terrain elevation varies gradually. Locomotion on discontinuous terrains, such as those with gaps or obstacles, presents a complementary set of challenges. In discontinuous settings, it becomes necessary to plan ahead using visual inputs and to execute agile behaviors beyond robust walking, such as jumps. Such dynamic motion results in significant motion of onboard sensors, which introduces a new set of challenges for real-time visual processing. The requirement for agility and terrain awareness in this setting reinforces the need for robust control. We present Depth-based Impulse Control (DIC), a method for synthesizing highly agile visually-guided locomotion behaviors. DIC affords the flexibility of model-free learning but regularizes behavior through explicit model-based optimization of ground reaction forces. We evaluate the proposed method both in simulation and in the real world.

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