日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

軌道予測arXiv:2203.04421

滑らかな注意事前分布を活用したマルチエージェント軌道予測

Leveraging Smooth Attention Prior for Multi-Agent Trajectory Prediction

シェア:XThreadsFacebookLINEはてブBluesky

運転時の人間の注意が急変しない性質に着目し、時間的な滑らかさの事前分布を注意モデルに導入することで、マルチエージェントの軌道予測精度と学習効率を向上させた研究。

著者: Zhangjie Cao, Erdem Bıyık, Guy Rosman, Dorsa Sadigh

分類: cs.LG, cs.RO

原文アブストラクト

Multi-agent interactions are important to model for forecasting other agents' behaviors and trajectories. At a certain time, to forecast a reasonable future trajectory, each agent needs to pay attention to the interactions with only a small group of most relevant agents instead of unnecessarily paying attention to all the other agents. However, existing attention modeling works ignore that human attention in driving does not change rapidly, and may introduce fluctuating attention across time steps. In this paper, we formulate an attention model for multi-agent interactions based on a total variation temporal smoothness prior and propose a trajectory prediction architecture that leverages the knowledge of these attended interactions. We demonstrate how the total variation attention prior along with the new sequence prediction loss terms leads to smoother attention and more sample-efficient learning of multi-agent trajectory prediction, and show its advantages in terms of prediction accuracy by comparing it with the state-of-the-art approaches on both synthetic and naturalistic driving data. We demonstrate the performance of our algorithm for trajectory prediction on the INTERACTION dataset on our website.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI