日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

慣性オドメトリarXiv:2205.10031

注意機構とRes2Netを用いた歩行者追跡のための深層学習ベース慣性オドメトリ

Deep Learning-based Inertial Odometry for Pedestrian Tracking using Attention Mechanism and Res2Net Module

シェア:XThreadsFacebookLINEはてブBluesky

スマートフォンの慣性データから水平速度を推定するRes2Netと注意機構を組み合わせた深層学習ネットワークを提案し、歩行者の慣性オドメトリ精度を従来手法より大幅に改善した。

著者: Boxuan Chen, Ruifeng Zhang, Shaochu Wang, Liqiang Zhang, Yu Liu

分類: cs.RO

原文アブストラクト

Pedestrian dead reckoning is a challenging task due to the low-cost inertial sensor error accumulation. Recent research has shown that deep learning methods can achieve impressive performance in handling this issue. In this letter, we propose inertial odometry using a deep learning-based velocity estimation method. The deep neural network based on Res2Net modules and two convolutional block attention modules is leveraged to restore the potential connection between the horizontal velocity vector and raw inertial data from a smartphone. Our network is trained using only fifty percent of the public inertial odometry dataset (RoNIN) data. Then, it is validated on the RoNIN testing dataset and another public inertial odometry dataset (OXIOD). Compared with the traditional step-length and heading system-based algorithm, our approach decreases the absolute translation error (ATE) by 76%-86%. In addition, compared with the state-of-the-art deep learning method (RoNIN), our method improves its ATE by 6%-31.4%.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI