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姿勢推定arXiv:2206.12498

カテゴリレベル物体の最適かつロバストな姿勢・形状推定:2D/3Dセマンティックキーポイントからのアプローチ

Optimal and Robust Category-level Perception: Object Pose and Shape Estimation from 2D and 3D Semantic Keypoints

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2Dまたは3Dのキーポイントからカテゴリ内の物体の姿勢と形状を推定する問題に対し、半正定値緩和に基づく初の証明可能な最適解法と、外れ値にロバストなグラフ理論的枠組みを提案した。

著者: Jingnan Shi, Heng Yang, Luca Carlone

分類: cs.CV, cs.RO

原文アブストラクト

We consider a category-level perception problem, where one is given 2D or 3D sensor data picturing an object of a given category (e.g., a car), and has to reconstruct the 3D pose and shape of the object despite intra-class variability (i.e., different car models have different shapes). We consider an active shape model, where -- for an object category -- we are given a library of potential CAD models describing objects in that category, and we adopt a standard formulation where pose and shape are estimated from 2D or 3D keypoints via non-convex optimization. Our first contribution is to develop PACE3D* and PACE2D*, the first certifiably optimal solvers for pose and shape estimation using 3D and 2D keypoints, respectively. Both solvers rely on the design of tight (i.e., exact) semidefinite relaxations. Our second contribution is to develop outlier-robust versions of both solvers, named PACE3D# and PACE2D#. Towards this goal, we propose ROBIN, a general graph-theoretic framework to prune outliers, which uses compatibility hypergraphs to model measurements' compatibility. We show that in category-level perception problems these hypergraphs can be built from the winding orders of the keypoints (in 2D) or their convex hulls (in 3D), and many outliers can be filtered out via maximum hyperclique computation. The last contribution is an extensive experimental evaluation. Besides providing an ablation study on simulated datasets and on the PASCAL3D+ dataset, we combine our solver with a deep keypoint detector, and show that PACE3D# improves over the state of the art in vehicle pose estimation in the ApolloScape datasets, and its runtime is compatible with practical applications. We release our code at https://github.com/MIT-SPARK/PACE.

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