日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

歩行arXiv:2207.03098

脚式ロボットのための粗地形における多面体平面領域キャラクタリゼーション

Polytopic Planar Region Characterization of Rough Terrains for Legged Locomotion

シェア:XThreadsFacebookLINEはてブBluesky

深度カメラ画像から平面領域を抽出・統合し、低次元多面体で近似することで、脚式ロボットの足場計画に適した地形マップを100Hz以上で生成する手法を提案。

著者: Zhi Xu, Hongbo Zhu, Hua Chen, Wei Zhang

分類: cs.RO

原文アブストラクト

This paper studies the problem of constructing polytopic representations of planar regions from depth camera readings. This problem is of great importance for terrain mapping in complicated environment and has great potentials in legged locomotion applications. To address the polytopic planar region characterization problem, we propose a two-stage solution scheme. At the first stage, the planar regions embedded within a sequence of depth images are extracted individually first and then merged to establish a terrain map containing only planar regions in a selected frame. To simplify the representations of the planar regions that are applicable to foothold planning for legged robots, we further approximate the extracted planar regions via low-dimensional polytopes at the second stage. With the polytopic representation, the proposed approach achieves a great balance between accuracy and simplicity. Experimental validations with RGB-D cameras are conducted to demonstrate the performance of the proposed scheme. The proposed scheme successfully characterizes the planar regions via polytopes with acceptable accuracy. More importantly, the run time of the overall perception scheme is less than 10ms (i.e., > 100Hz) throughout the tests, which strongly illustrates the advantages of our approach developed in this paper.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

MINISFORUM(ミニPC)

MINISFORUM(ミニPC)の公式広告バナーMINISFORUM公式ストアを見る ↗
PR本紙発行元 EmplifAI