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視覚SLAMarXiv:2207.10916

PLD-SLAM: 動的環境で点と線分を用いたリアルタイム視覚SLAM

PLD-SLAM: A Real-Time Visual SLAM Using Points and Line Segments in Dynamic Scenes

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点と線の特徴を組み合わせ、動的物体の影響を避けつつ、新しい大域グレー類似度アルゴリズムでキーフレーム選択とループ閉じ込み検出を行うリアルタイムステレオ視覚SLAMシステムを提案。

著者: BaoSheng Zhang

分類: cs.CV, cs.CG, cs.RO

原文アブストラクト

In this paper, we consider the problems in the practical application of visual simultaneous localization and mapping (SLAM). With the popularization and application of the technology in wide scope, the practicability of SLAM system has become a new hot topic after the accuracy and robustness, e.g., how to keep the stability of the system and achieve accurate pose estimation in the low-texture and dynamic environment, and how to improve the universality and real-time performance of the system in the real scenes, etc. This paper proposes a real-time stereo indirect visual SLAM system, PLD-SLAM, which combines point and line features, and avoid the impact of dynamic objects in highly dynamic environments. We also present a novel global gray similarity (GGS) algorithm to achieve reasonable keyframe selection and efficient loop closure detection (LCD). Benefiting from the GGS, PLD-SLAM can realize real-time accurate pose estimation in most real scenes without pre-training and loading a huge feature dictionary model. To verify the performance of the proposed system, we compare it with existing state-of-the-art (SOTA) methods on the public datasets KITTI, EuRoC MAV, and the indoor stereo datasets provided by us, etc. The experiments show that the PLD-SLAM has better real-time performance while ensuring stability and accuracy in most scenarios. In addition, through the analysis of the experimental results of the GGS, we can find it has excellent performance in the keyframe selection and LCD.

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