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sim2realarXiv:2209.01207

共模倣:模倣による設計と行動の学習

Co-Imitation: Learning Design and Behaviour by Imitation

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報酬関数を使わずに、実演者の状態分布に合わせることでロボットの身体形状と行動方策を同時に獲得する共模倣手法を提案し、人間の歩行・ジョギング・キック動作をシミュレーション上のヒューマノイドに転移できることを示した。

著者: Chang Rajani, Karol Arndt, David Blanco-Mulero, Kevin Sebastian Luck, Ville Kyrki

分類: cs.LG, cs.AI, cs.RO

原文アブストラクト

The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to eliminate costly manual hardware engineering as well as improve the performance of systems. The standard approach to co-adaptation is to use a reward function for optimizing behaviour and morphology. However, defining and constructing such reward functions is notoriously difficult and often a significant engineering effort. This paper introduces a new viewpoint on the co-adaptation problem, which we call co-imitation: finding a morphology and a policy that allow an imitator to closely match the behaviour of a demonstrator. To this end we propose a co-imitation methodology for adapting behaviour and morphology by matching state distributions of the demonstrator. Specifically, we focus on the challenging scenario with mismatched state- and action-spaces between both agents. We find that co-imitation increases behaviour similarity across a variety of tasks and settings, and demonstrate co-imitation by transferring human walking, jogging and kicking skills onto a simulated humanoid.

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