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マルチエージェント計画arXiv:2209.07758

ゲーム理論に基づく目的空間プランニング

Game-theoretic Objective Space Planning

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敵対的マルチエージェント環境での競争戦略と連続運動計画を同時に行うため、エージェント行動の意図を明確にする離散化と反事実後悔最小化を用いた計画手法を提案し、自動運転車のヘッドツーヘッドレースで有効性を示した。

著者: Hongrui Zheng, Zhijun Zhuang, Johannes Betz, Rahul Mangharam

分類: cs.RO, cs.AI

原文アブストラクト

Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems in adversarial multi-agent environments. Existing approaches either discretize agent action by grouping similar control inputs, sacrificing performance in motion planning, or plan in uninterpretable latent spaces, producing hard-to-understand agent behaviors. Furthermore, the most popular policy optimization frameworks do not recognize the long-term effect of actions and become myopic. This paper proposes an agent action discretization method via abstraction that provides clear intentions of agent actions, an efficient offline pipeline of agent population synthesis, and a planning strategy using counterfactual regret minimization with function approximation. Finally, we experimentally validate our findings on scaled autonomous vehicles in a head-to-head racing setting. We demonstrate that using the proposed framework significantly improves learning, improves the win rate against different opponents, and the improvements can be transferred to unseen opponents in an unseen environment.

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