日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

運動プリミティブarXiv:2209.08522

ソフト零空間射影を用いたノンパラメトリックスキル表現による高速汎化

A Non-parametric Skill Representation with Soft Null Space Projectors for Fast Generalization

シェア:XThreadsFacebookLINEはてブBluesky

零空間射影を組み込んだノンパラメトリックな運動プリミティブを提案し、行列逆演算を避けてO(n^2)で高速に動作を生成、高次元入力へのオンザフライ適応を可能にした。

著者: João Silvério, Yanlong Huang

分類: cs.RO, cs.AI, cs.LG

原文アブストラクト

Over the last two decades, the robotics community witnessed the emergence of various motion representations that have been used extensively, particularly in behavorial cloning, to compactly encode and generalize skills. Among these, probabilistic approaches have earned a relevant place, owing to their encoding of variations, correlations and adaptability to new task conditions. Modulating such primitives, however, is often cumbersome due to the need for parameter re-optimization which frequently entails computationally costly operations. In this paper we derive a non-parametric movement primitive formulation that contains a null space projector. We show that such formulation allows for fast and efficient motion generation with computational complexity O(n2) without involving matrix inversions, whose complexity is O(n3). This is achieved by using the null space to track secondary targets, with a precision determined by the training dataset. Using a 2D example associated with time input we show that our non-parametric solution compares favourably with a state-of-the-art parametric approach. For demonstrated skills with high-dimensional inputs we show that it permits on-the-fly adaptation as well.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI