日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

強化学習/ナビゲーションarXiv:2210.01525

モデル予測制御を経験源として用いたスパース報酬強化学習

Handling Sparse Rewards in Reinforcement Learning Using Model Predictive Control

シェア:XThreadsFacebookLINEはてブBluesky

スパース報酬環境での強化学習において、モデル予測制御(MPC)を経験源として活用することで、報酬設計なしに移動ロボットのナビゲーションを効率的に学習させる手法を提案し、シミュレーションと実機で有効性を示した。

著者: Murad Dawood, Nils Dengler, Jorge de Heuvel, Maren Bennewitz

分類: cs.RO, cs.LG

原文アブストラクト

Reinforcement learning (RL) has recently proven great success in various domains. Yet, the design of the reward function requires detailed domain expertise and tedious fine-tuning to ensure that agents are able to learn the desired behaviour. Using a sparse reward conveniently mitigates these challenges. However, the sparse reward represents a challenge on its own, often resulting in unsuccessful training of the agent. In this paper, we therefore address the sparse reward problem in RL. Our goal is to find an effective alternative to reward shaping, without using costly human demonstrations, that would also be applicable to a wide range of domains. Hence, we propose to use model predictive control~(MPC) as an experience source for training RL agents in sparse reward environments. Without the need for reward shaping, we successfully apply our approach in the field of mobile robot navigation both in simulation and real-world experiments with a Kuboki Turtlebot 2. We furthermore demonstrate great improvement over pure RL algorithms in terms of success rate as well as number of collisions and timeouts. Our experiments show that MPC as an experience source improves the agent's learning process for a given task in the case of sparse rewards.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI