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マニピュレーションarXiv:2210.09245

Contact2Grasp: 接触制約を介した3D把持姿勢生成

Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint

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物体と手の接触領域を中間表現として導入し、接触マップ生成と接触マップからの把持姿勢生成の2段階に分けることで、効率的で汎用性の高い3D把持姿勢合成を実現した。

著者: Haoming Li, Xinzhuo Lin, Yang Zhou, Xiang Li, Yuchi Huo, Jiming Chen, Qi Ye

分類: cs.RO, cs.AI

原文アブストラクト

3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping poses. However, because the physical contact is sensitive to small changes in pose, the high-nonlinear mapping between 3D object representation to valid poses is considerably non-smooth, leading to poor generation efficiency and restricted generality. To tackle the challenge, we introduce an intermediate variable for grasp contact areas to constrain the grasp generation; in other words, we factorize the mapping into two sequential stages by assuming that grasping poses are fully constrained given contact maps: 1) we first learn contact map distributions to generate the potential contact maps for grasps; 2) then learn a mapping from the contact maps to the grasping poses. Further, we propose a penetration-aware optimization with the generated contacts as a consistency constraint for grasp refinement. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp generation on various metrics.

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