日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

模倣学習arXiv:2210.10047

遊びから方策へ:未整理ロボットデータからの条件付き行動生成

From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data

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非専門家の遊びデータから、将来の目標で条件付けして多様な行動を生成するC-BeTを提案し、シミュレーションで45.7%改善、実機でもタスクラベルなしで有用な行動を学習できることを示した。

著者: Zichen Jeff Cui, Yibin Wang, Nur Muhammad Mahi Shafiullah, Lerrel Pinto

分類: cs.RO, cs.AI, cs.CV, cs.LG

原文アブストラクト

While large-scale sequence modeling from offline data has led to impressive performance gains in natural language and image generation, directly translating such ideas to robotics has been challenging. One critical reason for this is that uncurated robot demonstration data, i.e. play data, collected from non-expert human demonstrators are often noisy, diverse, and distributionally multi-modal. This makes extracting useful, task-centric behaviors from such data a difficult generative modeling problem. In this work, we present Conditional Behavior Transformers (C-BeT), a method that combines the multi-modal generation ability of Behavior Transformer with future-conditioned goal specification. On a suite of simulated benchmark tasks, we find that C-BeT improves upon prior state-of-the-art work in learning from play data by an average of 45.7%. Further, we demonstrate for the first time that useful task-centric behaviors can be learned on a real-world robot purely from play data without any task labels or reward information. Robot videos are best viewed on our project website: https://play-to-policy.github.io

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