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自己位置推定arXiv:2301.13583

自然環境と都市環境におけるリアルタイムLIDAR自己位置推定

Real-time LIDAR localization in natural and urban environments

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セグメント化された点群の効率的な特徴表現と深層学習を用いて、都市・森林・産業環境で動作するGPU不要のリアルタイムLIDARグローバル自己位置推定手法を開発し、計算量を3分の1、メモリ消費を70%削減した。

著者: Georgi Tinchev, Adrian Penate-Sanchez, Maurice Fallon

分類: cs.RO

原文アブストラクト

Localization is a key challenge in many robotics applications. In this work we explore LIDAR-based global localization in both urban and natural environments and develop a method suitable for online application. Our approach leverages efficient deep learning architecture capable of learning compact point cloud descriptors directly from 3D data. The method uses an efficient feature space representation of a set of segmented point clouds to match between the current scene and the prior map. We show that down-sampling in the inner layers of the network can significantly reduce computation time without sacrificing performance. We present substantial evaluation of LIDAR-based global localization methods on nine scenarios from six datasets varying between urban, park, forest, and industrial environments. Part of which includes post-processed data from 30 sequences of the Oxford RobotCar dataset, which we make publicly available. Our experiments demonstrate a factor of three reduction of computation, 70% lower memory consumption with marginal loss in localization frequency. The proposed method allows the full pipeline to run on robots with limited computation payload such as drones, quadrupeds, and UGVs as it does not require a GPU at run time.

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PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

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PR本紙発行元 EmplifAI