日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:2303.12076

触覚から生まれる器用さ:ロボット遊びによる触覚表現の自己教師あり事前学習

Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play

シェア:XThreadsFacebookLINEはてブBluesky

ロボットの遊びデータで触覚表現を自己教師あり学習し、視覚と組み合わせることで、多指ハンドの繊細な操作タスクを従来の視覚・トルクベース手法より平均1.7倍の成功率で実現した。

著者: Irmak Guzey, Ben Evans, Soumith Chintala, Lerrel Pinto

分類: cs.RO, cs.AI, cs.CV, cs.LG

原文アブストラクト

Teaching dexterity to multi-fingered robots has been a longstanding challenge in robotics. Most prominent work in this area focuses on learning controllers or policies that either operate on visual observations or state estimates derived from vision. However, such methods perform poorly on fine-grained manipulation tasks that require reasoning about contact forces or about objects occluded by the hand itself. In this work, we present T-Dex, a new approach for tactile-based dexterity, that operates in two phases. In the first phase, we collect 2.5 hours of play data, which is used to train self-supervised tactile encoders. This is necessary to bring high-dimensional tactile readings to a lower-dimensional embedding. In the second phase, given a handful of demonstrations for a dexterous task, we learn non-parametric policies that combine the tactile observations with visual ones. Across five challenging dexterous tasks, we show that our tactile-based dexterity models outperform purely vision and torque-based models by an average of 1.7X. Finally, we provide a detailed analysis on factors critical to T-Dex including the importance of play data, architectures, and representation learning.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

FRONTIER(GPU搭載BTOパソコン)

FRONTIER(GPU搭載BTOパソコン)の公式広告バナーFRONTIERでGPU搭載PCを見る ↗
PR本紙発行元 EmplifAI