移動可能物体を含む複雑な非把持マニピュレーションのためのマルチエージェント経路探索と物理シミュレーションの交互実行による計画
Planning for Complex Non-prehensile Manipulation Among Movable Objects by Interleaving Multi-Agent Pathfinding and Physics-Based Simulation
棚の目標物体を取り出すため、非把持で複数物体を同時に動かす複雑な操作を計画するM4Mを提案。マルチエージェント経路探索と物理シミュレーションを交互に解くことで計算を効率化した。
著者: Dhruv Mauria Saxena, Maxim Likhachev
分類: cs.RO, cs.AI
原文アブストラクト
Real-world manipulation problems in heavy clutter require robots to reason about potential contacts with objects in the environment. We focus on pick-and-place style tasks to retrieve a target object from a shelf where some `movable' objects must be rearranged in order to solve the task. In particular, our motivation is to allow the robot to reason over and consider non-prehensile rearrangement actions that lead to complex robot-object and object-object interactions where multiple objects might be moved by the robot simultaneously, and objects might tilt, lean on each other, or topple. To support this, we query a physics-based simulator to forward simulate these interaction dynamics which makes action evaluation during planning computationally very expensive. To make the planner tractable, we establish a connection between the domain of Manipulation Among Movable Objects and Multi-Agent Pathfinding that lets us decompose the problem into two phases our M4M algorithm iterates over. First we solve a multi-agent planning problem that reasons about the configurations of movable objects but does not forward simulate a physics model. Next, an arm motion planning problem is solved that uses a physics-based simulator but does not search over possible configurations of movable objects. We run simulated and real-world experiments with the PR2 robot and compare against relevant baseline algorithms. Our results highlight that M4M generates complex 3D interactions, and solves at least twice as many problems as the baselines with competitive performance.
関連論文
- 経験時代における実世界コード・アズ・ポリシー:ACE-CaP-0マニピュレーション
- 把持のアドミタンスによる入出力特性評価:設計パラメータと把持挙動の接続マニピュレーション
- ManiLadder:カテゴリ別・多難易度タスクラダーによるロボットマニピュレーションのベンチマークマニピュレーション
- 成功確率を変える事象を記憶する:Criticゲート付きイベントメモリによる長期的マニピュレーションマニピュレーション
- BiPOP: 長期的な両腕ロボット操作のための部分順序計画マニピュレーション
- RUMI: 拡張現実と触覚フィードバックを備えたRobotiq対応の汎用マニピュレーションインターフェースマニピュレーション
