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歩行arXiv:2304.01893

Trace and Pace: 誘導拡散による制御可能な歩行者アニメーション

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

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誘導拡散モデルで歩行者の軌道を生成し、物理ベースのヒューマノイド制御と組み合わせて、目標地点や速度、群集を考慮した全身アニメーションを実現した研究。

著者: Davis Rempe, Zhengyi Luo, Xue Bin Peng, Ye Yuan, Kris Kitani, Karsten Kreis, Sanja Fidler, Or Litany

分類: cs.CV, cs.GR, cs.LG

原文アブストラクト

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule-based systems. Our guided diffusion model allows users to constrain trajectories through target waypoints, speed, and specified social groups while accounting for the surrounding environment context. This trajectory diffusion model is integrated with a novel physics-based humanoid controller to form a closed-loop, full-body pedestrian animation system capable of placing large crowds in a simulated environment with varying terrains. We further propose utilizing the value function learned during RL training of the animation controller to guide diffusion to produce trajectories better suited for particular scenarios such as collision avoidance and traversing uneven terrain. Video results are available on the project page at https://nv-tlabs.github.io/trace-pace .

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