NetHackはハックするのが難しい
NetHack is Hard to Hack
NetHackにおけるニューラル方策学習の性能ギャップを分析し、大規模なデモデータセットを構築して、行動階層やニューラルアーキテクチャ、強化学習と模倣学習の統合を検討した結果、最先端のニューラルエージェントを開発したが、記号エージェントやトップ人間プレイヤーには及ばないことを示した。
著者: Ulyana Piterbarg, Lerrel Pinto, Rob Fergus
分類: cs.LG, cs.AI
原文アブストラクト
Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with multi-modal observations, such as the popular dungeon-crawler game, NetHack. Intriguingly, the NeurIPS 2021 NetHack Challenge revealed that symbolic agents outperformed neural approaches by over four times in median game score. In this paper, we delve into the reasons behind this performance gap and present an extensive study on neural policy learning for NetHack. To conduct this study, we analyze the winning symbolic agent, extending its codebase to track internal strategy selection in order to generate one of the largest available demonstration datasets. Utilizing this dataset, we examine (i) the advantages of an action hierarchy; (ii) enhancements in neural architecture; and (iii) the integration of reinforcement learning with imitation learning. Our investigations produce a state-of-the-art neural agent that surpasses previous fully neural policies by 127% in offline settings and 25% in online settings on median game score. However, we also demonstrate that mere scaling is insufficient to bridge the performance gap with the best symbolic models or even the top human players.
