日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:2306.06489

等変モデルを用いたロボット把持学習

On Robot Grasp Learning Using Equivariant Models

シェア:XThreadsFacebookLINEはてブBluesky

平面把持関数のSE(2)等変性を利用してニューラルネットを制約し、実機で600回の把持試行から1.5時間以内に把持を学習するSymGraspを提案。

著者: Xupeng Zhu, Dian Wang, Guanang Su, Ondrej Biza, Robin Walters, Robert Platt

分類: cs.RO, cs.AI

原文アブストラクト

Real-world grasp detection is challenging due to the stochasticity in grasp dynamics and the noise in hardware. Ideally, the system would adapt to the real world by training directly on physical systems. However, this is generally difficult due to the large amount of training data required by most grasp learning models. In this paper, we note that the planar grasp function is $\SE(2)$-equivariant and demonstrate that this structure can be used to constrain the neural network used during learning. This creates an inductive bias that can significantly improve the sample efficiency of grasp learning and enable end-to-end training from scratch on a physical robot with as few as $600$ grasp attempts. We call this method Symmetric Grasp learning (SymGrasp) and show that it can learn to grasp ``from scratch'' in less that 1.5 hours of physical robot time.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI