日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:2310.00156

軌道生成による汎用ツール使用スキルの学習

Learning Generalizable Tool-use Skills through Trajectory Generation

シェア:XThreadsFacebookLINEはてブBluesky

ツールの点群列として使用軌道を生成するモデルを学習し、未知のツールでも変形物体を操作できるようにした研究。

著者: Carl Qi, Yilin Wu, Lifan Yu, Haoyue Liu, Bowen Jiang, Xingyu Lin, David Held

分類: cs.RO, cs.AI

原文アブストラクト

Autonomous systems that efficiently utilize tools can assist humans in completing many common tasks such as cooking and cleaning. However, current systems fall short of matching human-level of intelligence in terms of adapting to novel tools. Prior works based on affordance often make strong assumptions about the environments and cannot scale to more complex, contact-rich tasks. In this work, we tackle this challenge and explore how agents can learn to use previously unseen tools to manipulate deformable objects. We propose to learn a generative model of the tool-use trajectories as a sequence of tool point clouds, which generalizes to different tool shapes. Given any novel tool, we first generate a tool-use trajectory and then optimize the sequence of tool poses to align with the generated trajectory. We train a single model on four different challenging deformable object manipulation tasks, using demonstration data from only one tool per task. The model generalizes to various novel tools, significantly outperforming baselines. We further test our trained policy in the real world with unseen tools, where it achieves the performance comparable to human. Additional materials can be found on our project website: https://sites.google.com/view/toolgen.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI