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マルチエージェント計画arXiv:2310.12958

大規模動作計画のための原則的プレイヤー選択を伴う局所非協力ゲーム

Local Non-Cooperative Games with Principled Player Selection for Scalable Motion Planning

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多数エージェント環境でゲーム理論的計画を適用するため、局所情報に基づき参加エージェントを選ぶ5つの方式を提案し、制御バリア関数による優先順位付けが衝突回避に有効と示した。

著者: Makram Chahine, Roya Firoozi, Wei Xiao, Mac Schwager, Daniela Rus

分類: cs.RO, cs.MA

原文アブストラクト

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and simultaneously predict the behaviour of other agents while considering change in one's policy. This, however, comes at the expense of computational complexity, especially as the number of agents considered grows. In fact, planning with more than a handful of agents can quickly become intractable, disqualifying game-theoretic planners as possible candidates for large scale planning. In this paper, we propose a planning algorithm enabling the use of game-theoretic planners in robot systems with a large number of agents. Our planner is based on the reality of locality of information and thus deploys local games with a selected subset of agents in a receding horizon fashion to plan collision avoiding trajectories. We propose five different principled schemes for selecting game participants and compare their collision avoidance performance. We observe that the use of Control Barrier Functions for priority ranking is a potent solution to the player selection problem for motion planning.

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