日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

強化学習arXiv:2311.10284

「いいね」から「10点満点」へ:対話型強化学習におけるスカラー評価の再考

From "Thumbs Up" to "10 out of 10": Reconsidering Scalar Feedback in Interactive Reinforcement Learning

シェア:XThreadsFacebookLINEはてブBluesky

ロボット学習における人間のスカラー評価と二値評価を比較し、スカラー評価が適切に処理されれば学習に有効であることを示し、評価のばらつきを安定化させるSTEADY手法を提案した。

著者: Hang Yu, Reuben M. Aronson, Katherine H. Allen, Elaine Schaertl Short

分類: cs.RO, cs.HC

原文アブストラクト

Learning from human feedback is an effective way to improve robotic learning in exploration-heavy tasks. Compared to the wide application of binary human feedback, scalar human feedback has been used less because it is believed to be noisy and unstable. In this paper, we compare scalar and binary feedback, and demonstrate that scalar feedback benefits learning when properly handled. We collected binary or scalar feedback respectively from two groups of crowdworkers on a robot task. We found that when considering how consistently a participant labeled the same data, scalar feedback led to less consistency than binary feedback; however, the difference vanishes if small mismatches are allowed. Additionally, scalar and binary feedback show no significant differences in their correlations with key Reinforcement Learning targets. We then introduce Stabilizing TEacher Assessment DYnamics (STEADY) to improve learning from scalar feedback. Based on the idea that scalar feedback is muti-distributional, STEADY re-constructs underlying positive and negative feedback distributions and re-scales scalar feedback based on feedback statistics. We show that models trained with \textit{scalar feedback + STEADY } outperform baselines, including binary feedback and raw scalar feedback, in a robot reaching task with non-expert human feedback. Our results show that both binary feedback and scalar feedback are dynamic, and scalar feedback is a promising signal for use in interactive Reinforcement Learning.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI