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アバター/遠隔操作arXiv:2312.09750

アバター遠隔操作のための口元カメラ誘導と注意機構を用いたVR顔アニメーション

Attention-Based VR Facial Animation with Visual Mouth Camera Guidance for Immersive Telepresence Avatars

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VR環境で操作者の顔をアニメーション化するため、口元カメラ映像とキーポイントを組み合わせたハイブリッド手法を提案し、大規模データセットで訓練して高品質な表情生成を実現した。

著者: Andre Rochow, Max Schwarz, Sven Behnke

分類: cs.CV, cs.RO

原文アブストラクト

Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who controls a robotic Avatar system. The use of facial animation is particularly valuable when the perception of interacting with a specific individual, rather than just a robot, is intended. Purely keypoint-driven animation approaches struggle with the complexity of facial movements. We present a hybrid method that uses both keypoints and direct visual guidance from a mouth camera. Our method generalizes to unseen operators and requires only a quick enrolment step with capture of two short videos. Multiple source images are selected with the intention to cover different facial expressions. Given a mouth camera frame from the HMD, we dynamically construct the target keypoints and apply an attention mechanism to determine the importance of each source image. To resolve keypoint ambiguities and animate a broader range of mouth expressions, we propose to inject visual mouth camera information into the latent space. We enable training on large-scale speaking head datasets by simulating the mouth camera input with its perspective differences and facial deformations. Our method outperforms a baseline in quality, capability, and temporal consistency. In addition, we highlight how the facial animation contributed to our victory at the ANA Avatar XPRIZE Finals.

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