日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

sim2realarXiv:2401.11985

実世界シーンへの顔インタラクショングラフネットワークのスケーリング

Scaling Face Interaction Graph Networks to Real World Scenes

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グラフネットワークベースの学習型シミュレータを実世界シーンに適用するため、メモリ効率を大幅に改善し、編集可能なNeRFによる知覚インターフェースを導入した。

著者: Tatiana Lopez-Guevara, Yulia Rubanova, William F. Whitney, Tobias Pfaff, Kimberly Stachenfeld, Kelsey R. Allen

分類: cs.LG, cs.CV, cs.RO

原文アブストラクト

Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics such as contact and friction, learned simulators based on graph networks have recently shown great promise. However, applying these learned simulators to real scenes comes with two major challenges: first, scaling learned simulators to handle the complexity of real world scenes which can involve hundreds of objects each with complicated 3D shapes, and second, handling inputs from perception rather than 3D state information. Here we introduce a method which substantially reduces the memory required to run graph-based learned simulators. Based on this memory-efficient simulation model, we then present a perceptual interface in the form of editable NeRFs which can convert real-world scenes into a structured representation that can be processed by graph network simulator. We show that our method uses substantially less memory than previous graph-based simulators while retaining their accuracy, and that the simulators learned in synthetic environments can be applied to real world scenes captured from multiple camera angles. This paves the way for expanding the application of learned simulators to settings where only perceptual information is available at inference time.

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