カルテシアングリッドマップにおける2次元可視性問題の効率的解法とヒューリスティック経路計画への応用
An Efficient Solution to the 2D Visibility Problem in Cartesian Grid Maps and its Application in Heuristic Path Planning
2次元グリッドの可視性問題を線形一階双曲型偏微分方程式のエントロピー満足上流スキームで解き、O(n)の計算量で全グリッドの可視性を一度に評価する手法を提案し、それをヒューリスティックとして局所解のない経路計画に応用した。
著者: Ibrahim Ibrahim, Joris Gillis, Wilm Decré, Jan Swevers
分類: cs.CG, cs.GR, cs.RO
原文アブストラクト
This paper introduces a novel, lightweight method to solve the visibility problem for 2D grids. The proposed method evaluates the existence of lines-of-sight from a source point to all other grid cells in a single pass with no preprocessing and independently of the number and shape of obstacles. It has a compute and memory complexity of $\mathcal{O}(n)$, where $n = n_{x}\times{} n_{y}$ is the size of the grid, and requires at most ten arithmetic operations per grid cell. In the proposed approach, we use a linear first-order hyperbolic partial differential equation to transport the visibility quantity in all directions. In order to accomplish that, we use an entropy-satisfying upwind scheme that converges to the true visibility polygon as the step size goes to zero. This dynamic-programming approach allows the evaluation of visibility for an entire grid orders of magnitude faster than typical ray-casting algorithms. We provide a practical application of our proposed algorithm by posing the visibility quantity as a heuristic and implementing a deterministic, local-minima-free path planner, setting apart the proposed planner from traditional methods. Lastly, we provide necessary algorithms and an open-source implementation of the proposed methods.
